About This GameWelcome to the gritty reality of Deathdays End, where every adult in the world has mysteriously dropped dead. The shadow of a woman on TV claims responsibility and before they know it every teen, child and baby is forced into a global phenomenon known as the Death Game. Learn more as the story progresses and play through the perspective of several different protagonists around the world, helping them survive a game of violence, death and betrayal.Deathdays End contains a whopping cast of 11 youths with over half controllable in this volume alone. Each of them have their own distinct quirks and methods to survive the ordeal thrust upon them. Will morality win over? Or does survival of the fittest trump all. Nothing special about this one. Before the adults died, Arryn lived a quiet life with his mother and adopted sister, Marie. Technically speaking, he is the main character of this game and serves as an introduction to the world, however let's be realistic for a moment. Can a completely ordinary 17 year old boy with no talent whatsoever really survive such a messed up world? Does this face really look like that of a seasoned warrior? Dorothy's legal institution is a school specially made for young criminals. With ferocious punishments including physical abuse dealt by teachers on whims, Rex is someone that already has the necessary qualities needed to tough it out in the new world. The question is, why doesn't he have a last n - I mean how far will he go in his quest for survival? Fair warning: He's a self-proclaimed psychopath. Appearances may be deceiving, but this guy's a genius through and through. Born into money and perfect grades, you'd think Marcus had it all. Of course, nobody can be that perfect and beyond his innocent smile is a world of pain before the international tragedy even begins. Having a rocky relationship with his parents and now having to look after his sweet but frail younger sister alone, Marcus Levesque will need to use all his wits and intellect for them to have a chance at coming out alive. Featuring:
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deathday party ending. death's end. deathday party ending. death's end What a deceiving game and such a disappointment. ASYLUM: Potpourri of News and Goodies!:
EVERY DETAIL COUNTS. Get our terrifying set of posters! Brand new Eurohorror edition!:
If you were fortunate to experience the era of VHS stores, you may remember the unique feeling of exploring the horror movies section: big boxes with bold letters, the shocking posters, incredible hand-painted artwork… Alas, something seems to have been lost since then. Some of that craft has long been gone. But not for us! ASYLUM is not only a heartfelt love letter to the adventure genre but also vintage horror, designed after years of watching every horror movie you can think of, and even some you had no idea they existed. We take horror very seriously, and we’re driving this point home more than ever with our gorgeous set of posters, including one we’re releasing just today. Would you like to pin one of these to your wall? We hope you enjoy these posters as much as we enjoyed doing them. Remember, ASYLUM is a labor of love, and the painful wait will be greatly rewarded. Stay tuned for more news, including upcoming Twitch streams at https://www.twitch.tv/senscape.. Why is ASYLUM taking so long?!: Greetings from a dimension of ineffable cosmic hideousness! It’s about time I made this post as some of you keep asking this question, not to mention lighting torches and raising pitchforks. I’ll try to resume as best as possible our vision for ASYLUM, what we’re trying to achieve with the game, and why the darned thing is taking so long. This is a long post, so grab a cup of coffee or beer and enjoy.
THE OBVIOUS. ASYLUM: Shocking News and Horrific Sights!:
Greetings, esteemed Steam community! We hope you're off to a terrific 2019! As promised, we come bearing a series of exciting news from the sinister corridors of ASYLUM (and of course eye candy, because we know you love it). Here we go!
STATUS UPDATE... AND POSSIBLE RELEASE!. ASYLUM: Big Milestone Achieved!:
Phew, following a couple of very intensive weeks, we're happy to announce that we have a playable and fully featured demo of ASYLUM working great with top-notch performance and minimal loading times! It's a huge milestone after all this time! This is an internal demo that we're sharing with Kickstarter backers, and so far initial reactions have been hugely positive: players are in love with the atmosphere and agree that, even after this short glimpse, "what we can expect was worth the wait" and they are "very excited to delve deeper into the dark, decaying corners of ASYLUM!". Did we say short? Yes, it's only a fraction of the final game, yet backers reported playing 60 minutes, as much as 90! This means our estimation of 10-12 hours for the final game is either spot on or quite conservative. Fans will also be happy to hear that performance is solid even on older computers, and we still have more optimizations to do! All in all, the outlook is very positive as we now work towards beta status and get ready to suggest a release date. We just ask you a bit more patience, but rest assured: ASYLUM is happening!
EYE CANDY. ASYLUM: Progress update!:
Things are looking up with the development of our colossal horror adventure! We’re happy to report ASYLUM is nearly feature complete and we did a little video to show you: https://youtu.be/9m9zIbjGh9Q "Feature complete" is a crucial milestone meaning all the systems intervening in the game (exploration, inventory, dialogues, menu, etc.) are ready. A quick lowdown of the stuff we did and improved since our latest gameplay video include:
Talk to the hand... err, about the hand. Discord Community now LIVE!:
JOIN US TODAY: https://discord.gg/fJfuRVv
Featuring the official Asylum Dev Journal and our charming Warden bot!. ASYLUM: News, videos and milestones!:
Greetings, dear followers! We trust you're enjoying your weekend. There was a huge deal of positive reactions to our latest progress update —especially that glimpse of our dialogue system— so we decided to share more: https://youtu.be/QhzGV36uLWI That's right, this is exactly what happens when you enter the foreboding Hanwell Mental Institute! It's finally possible to complete a first big chunk of the game, conversations included, which is a big milestone for us. While we haven't recorded voice overs yet, this should give you a good idea of what it feels like interacting with denizens of the asylum. And since we're here, let us show you a glimpse from one of the most menacing rooms in the game: https://youtu.be/qGDCnCEPN5o This screams ATMOSPHERE, right? You'll be screaming too, trust us. We hope you like it, because we're doing this game with much love. And speaking of love: THANK YOU for pushing us over 10.000 wishlists! (actually over 11.000 as of this writing). ASYLUM is enjoying a great momentum and development is progressing fast. We hope to be sharing more news with you soon. In the meantime, thank you so much for your patience and support as we conclude this monstrous adventure game! —The Senscape Team.
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